      ***********************************************************
      *     This file was generated by AGT Decompiler v1.0
      ***********************************************************

STARTING_ROOM       2
TREASURE_ROOM       3000
RESURRECTION_ROOM   2
MAX_LIVES           3
MAXIMUM_SCORE           480

------------- Start of Room Definitions -------------
ROOM 2
 Bathroom
   WEST               3  <- HALLWAY
END_ROOM 2

ROOM_DESCR 2	{Bathroom}
You are in a bathroom.  Around you is a towel rack, Medicine                   
Cabinet and a sink.  A vanity is to your right.  And                           
unfortunately you are on the Toilet.  You                                      
feel constipated and think you are going to die.  A door leads to              
the west.                                                                      
END_ROOM_DESCR 2

HELP 2	{Bathroom}
The answer is closer then you think.                                           
END_HELP_DESCR 2

ROOM 3
 HALLWAY
   NORTH              4  <- END  OF HALLWAY
   SOUTH              6  <- PLAYER_DEAD
   EAST               2  <- Bathroom
   WEST               5  <- BEDROOM
   UP                 12  <- ATTIC
END_ROOM 3

ROOM_DESCR 3	{HALLWAY}
You are now in the hallway.                                                    
The End of the hallway leads to the north. passage ways also lead              
south, west, and east.  Stairs lead up from here.                              
END_ROOM_DESCR 3

ROOM 4
 END  OF HALLWAY
   NORTH              9  <- PORCH
   SOUTH              3  <- HALLWAY
   EAST               8  <- KITCHEN
   WEST               7  <- LIVING ROOM
   DOWN               22  <- BASEMENT
END_ROOM 4

ROOM_DESCR 4	{END  OF HALLWAY}
You are at the end of the hallway.  THE HALLWAY IS BARE!!!.                    
Passages lead west, east, south, and north and stairs lead down                
from here.                                                                     
END_ROOM_DESCR 4

ROOM 5
 BEDROOM
   EAST               3  <- HALLWAY
END_ROOM 5

ROOM_DESCR 5	{BEDROOM}
You are in the bed room,  an you see the usual things.                         
END_ROOM_DESCR 5

HELP 5	{BEDROOM}
Remember the bathroom and the cabinet.                                         
END_HELP_DESCR 5

ROOM 6
 PLAYER_DEAD
   GAME_END           
END_ROOM 6

ROOM_DESCR 6	{PLAYER_DEAD}
unfortunately entering this dark room was not a good idea!  It is              
to bad that you didn't see that big hole in the floor, You fall a              
long way to your death.  The last thing you hear is the sound of               
your bones crunching into a billion pieces.  To bad you have                   
died!                                                                          
END_ROOM_DESCR 6

ROOM 7
 LIVING ROOM
   EAST               4  <- END  OF HALLWAY
END_ROOM 7

ROOM_DESCR 7	{LIVING ROOM}
This is the living room.  This room feels quite lived in, you see              
a coffee table.  On the north side of the room                                 
 is a large screen tv.  To the south is a window that looks out                
upon the garden.                                                               
END_ROOM_DESCR 7

HELP 7	{LIVING ROOM}
Examine and read every thing.                                                  
END_HELP_DESCR 7

ROOM 8
 KITCHEN
   SOUTH              3  <- HALLWAY
   WEST               4  <- END  OF HALLWAY
END_ROOM 8

ROOM_DESCR 8	{KITCHEN}
You find yourself in the kitchen, and a good thing too.  You are               
getting rather hungry from all this exploring. There is a                      
microwave here as well as a table.  There is also a refrigerator               
here.                                                                          
END_ROOM_DESCR 8

ROOM 9
 PORCH
   SOUTH              4  <- END  OF HALLWAY
END_ROOM 9

ROOM_DESCR 9	{PORCH}
This is the porch of your trusty shack you call a house.  I don't              
even know if it is worthy of that title.  You haven't painted in               
the last ten years and the mildew and mould is something else.                 
The front door is to the north.                                                
END_ROOM_DESCR 9

ROOM 10
 FRONT LAWN
   SOUTH              9  <- PORCH
   EAST               11  <- SHACK
END_ROOM 10

ROOM_DESCR 10	{FRONT LAWN}
This is the front lawn of your house.  To the east is a shack                  
that looks exactly like your house does.  To the south you can                 
reenter your home.                                                             
END_ROOM_DESCR 10

ROOM 11
 SHACK
   SOUTH              10  <- FRONT LAWN
   WEST               10  <- FRONT LAWN
   EXIT               10  <- FRONT LAWN
END_ROOM 11

ROOM_DESCR 11	{SHACK}
This is the shack that is next to your front lawn.  This place is              
filled with lots of junk that I can't begin to describe.  Lets                 
just say you are quite a pack rat!                                             
END_ROOM_DESCR 11

ROOM 12
 ATTIC
   NORTH              13  <- STORAGE ROOM
   SOUTH              14  <- CLOSET
   EAST               16  <- DEAD ROOM
   WEST               15  <- BALCONY
   UP                 17  <- ROOF
   DOWN               3  <- HALLWAY
   LIGHT              264  <-  BAR 
END_ROOM 12

ROOM_DESCR 12	{ATTIC}
This is the attic of your house.  As you enter you noticed that                
it is quite dark.  Mouse tracks and dust are everywhere.                       
END_ROOM_DESCR 12

HELP 12	{ATTIC}
It might be easier if you could see your enemy.                                
END_HELP_DESCR 12

ROOM 13
 STORAGE ROOM
   SOUTH              12  <- ATTIC
   EAST               12  <- ATTIC
   LIGHT              264  <-  BAR 
END_ROOM 13

ROOM_DESCR 13	{STORAGE ROOM}
This is a storage room where you keep lots of junk.  Boxes and                 
trash litter the floor.  You can go south from here.                           
END_ROOM_DESCR 13

ROOM 14
 CLOSET
   NORTH              12  <- ATTIC
   WEST               12  <- ATTIC
   LIGHT              264  <-  BAR 
END_ROOM 14

ROOM_DESCR 14	{CLOSET}
This is a closet.  It is quite bare.                                           
END_ROOM_DESCR 14

ROOM 15
 BALCONY
   EAST               12  <- ATTIC
END_ROOM 15

ROOM_DESCR 15	{BALCONY}
This is one of your most favourite rooms in your house.  You feel              
quite relaxed here.  Maybe it is because of the view, you can see              
all around you.  You see the ocean dotted with boats.  People                  
walking dogs, and Your wife coming home from work, what will she               
think.                                                                         
END_ROOM_DESCR 15

ROOM 16
 DEAD ROOM
   PLAYER_DEAD        
   GAME_END           
END_ROOM 16

ROOM_DESCR 16	{DEAD ROOM}
Wondering into this room was not a good idea.  To bad you didn't               
see The spider that bit you.  It is to bad that you have died.                 
END_ROOM_DESCR 16

ROOM 17
 ROOF
   NORTH              21  <- ROOF OF SHACK
   SOUTH              18  <- FALL OFF ROOF AND DIE
   EAST               19  <- FALL OFF ROOF AND DIE
   WEST               20  <- FALL OFF ROOF AND DIE
   DOWN               12  <- ATTIC
END_ROOM 17

ROOM_DESCR 17	{ROOF}
You are standing on the roof of your house.  You stand and                     
admire the view from here.                                                     
END_ROOM_DESCR 17

HELP 17	{ROOF}
Stay away from the edge.                                                       
END_HELP_DESCR 17

ROOM 18
 FALL OFF ROOF AND DIE
   PLAYER_DEAD        
   GAME_END           
END_ROOM 18

ROOM_DESCR 18	{FALL OFF ROOF AND DIE}
You should of watch where you were going.  As you came to the                  
edge of the roof, you slip and fall.  Its a long way to the                    
ground!  You have died!                                                        
END_ROOM_DESCR 18

ROOM 19
 FALL OFF ROOF AND DIE
   PLAYER_DEAD        
   GAME_END           
END_ROOM 19

ROOM_DESCR 19	{FALL OFF ROOF AND DIE}
As you take a step that is a little to close to the edge of the                
roof.  You slip and fall to your death.  To bad, but you have                  
died.                                                                          
END_ROOM_DESCR 19

ROOM 20
 FALL OFF ROOF AND DIE
   PLAYER_DEAD        
   GAME_END           
END_ROOM 20

ROOM_DESCR 20	{FALL OFF ROOF AND DIE}
As you take a step, you come a little to close to the edge of the              
roof.  Not watching where you were going you slip and fall to                  
your death.  To bad, but you have died.                                        
END_ROOM_DESCR 20

ROOM 21
 ROOF OF SHACK
   SOUTH              17  <- ROOF
END_ROOM 21

ROOM_DESCR 21	{ROOF OF SHACK}
You are on the roof of the shack north of your front door.  The                
roof is made of cut slabs of board and is quite weathered.                     
END_ROOM_DESCR 21

ROOM 22
 BASEMENT
   NORTH              26  <- REC ROOM
   SOUTH              25  <- CELLAR
   EAST               23  <- LAUNDRY ROOM
   WEST               24  <- WORKSHOP
   UP                 4  <- END  OF HALLWAY
   LIGHT              269  <- 
END_ROOM 22

ROOM_DESCR 22	{BASEMENT}
This is the basement of your house.  Just like every other place               
you been this place is littered with junk of all kinds.  Passage               
ways lead north, south, west, east, and up.                                    
END_ROOM_DESCR 22

ROOM 23
 LAUNDRY ROOM
   EAST               22  <- BASEMENT
   LIGHT              269  <- 
END_ROOM 23

ROOM_DESCR 23	{LAUNDRY ROOM}
You find yourself in the laundry room.  There is not much to see               
here, just the usual.                                                          
END_ROOM_DESCR 23

ROOM 24
 WORKSHOP
   WEST               22  <- BASEMENT
   LIGHT              269  <- 
END_ROOM 24

ROOM_DESCR 24	{WORKSHOP}
You are in the work shop.  This place is in a big mess, just like              
the rest of your house.  Dust, wood shavings, trash, and tools                 
are every where.                                                               
END_ROOM_DESCR 24

ROOM 25
 CELLAR
   NORTH              22  <- BASEMENT
   EAST               27  <- UNDER GROUND CHAMBER
   LIGHT              269  <- 
END_ROOM 25

ROOM_DESCR 25	{CELLAR}
This is a cellar.  This is where you keep all those vegetables                 
that you grow in the garden beyond the south window in your                    
living room.  Thinking about your garden you wunder if you have                
a green thumb.  Suddenly you realize that your thumb has really                
turned green, Yikes!                                                           
END_ROOM_DESCR 25

ROOM 26
 REC ROOM
   SOUTH              22  <- BASEMENT
   LIGHT              269  <- 
END_ROOM 26

ROOM_DESCR 26	{REC ROOM}
This is a rec room where you get together with your friends.                   
There appears there has been quite a big show down in here                     
recently.  Garbage is laying every where.                                      
END_ROOM_DESCR 26

HELP 26	{REC ROOM}
Try throwing something electrical at the creature, hint, hint.                 
END_HELP_DESCR 26

ROOM 27
 UNDER GROUND CHAMBER
   SOUTH              28  <- CAVE
   WEST               29  <- CRACK IN WALL
   LIGHT              269  <- 
END_ROOM 27

ROOM_DESCR 27	{UNDER GROUND CHAMBER}
You find yourself in an under ground chamber.  The walls are wet               
and damp.  Passages lead south, and west.                                      
END_ROOM_DESCR 27

ROOM 28
 CAVE
   SPECIAL            30  <- GARDEN
   KEY                261  <- CUBE
   LIGHT              269  <- 
   ROOM_SYNONYMS      CHANGE_LOCATIONS   HANGE_LOCATION PUSH CU 
END_ROOM 28

ROOM_DESCR 28	{CAVE}
This is a cave that has been worn out of the surrounding rock by               
erosion.  The walls are smooth and unclimbable.  Far above you                 
you can see the light of day, but how?                                         
END_ROOM_DESCR 28

HELP 28	{CAVE}
i don't want to get to pushy.                                                  
END_HELP_DESCR 28

ROOM 29
 CRACK IN WALL
   EAST               27  <- UNDER GROUND CHAMBER
   LIGHT              269  <- 
END_ROOM 29

ROOM_DESCR 29	{CRACK IN WALL}
You find yourself in a small crack in the wall, there is nothing               
here of interest. a large stone wall blocks any passage to the                 
west.  a passage leads east.                                                   
END_ROOM_DESCR 29

ROOM 30
 GARDEN
   SOUTH              31  <- GARDEN SHED
   EAST               37  <- POOL
END_ROOM 30

ROOM_DESCR 30	{GARDEN}
Garden, you find yourself in your garden.  To the north you can                
see into your living room.                                                     
END_ROOM_DESCR 30

SPECIAL 30	{GARDEN}
As you push the cube, it begins to glow with a faint green glow.               
In the depths of your mind you can hear something buzzing.                     
Suddenly something strange happens and you feel                                
yourself being carried upward.  As you glance up you see yourself              
approaching the sunlit day.                                                    
END_SPECIAL 30

ROOM 31
 GARDEN SHED
   NORTH              30  <- GARDEN
   SPECIAL            32  <- STRANGE ROOM
   KEY                253  <- SALVE
   ROOM_SYNONYMS      CHANGE_LOCATIONS   HANGE_LOCATION SMELL S 
END_ROOM 31

ROOM_DESCR 31	{GARDEN SHED}
You find yourself in a garden shed.  Many layers of dirt cover                 
everything here.                                                               
END_ROOM_DESCR 31

SPECIAL 31	{GARDEN SHED}
As you say the word $VERB$ a funny feeling comes over you, when                
you a waken.  You find that you are back in the natural world.                 
END_SPECIAL 31

HELP 31	{GARDEN SHED}
Try smelling something.                                                        
END_HELP_DESCR 31

ROOM 32
 STRANGE ROOM
   NORTH              34  <- STRANGE ROOM
   SOUTH              33  <- STRANGE ROOM
   EAST               33  <- STRANGE ROOM
   WEST               35  <- STRANGE ROOM
END_ROOM 32

ROOM_DESCR 32	{STRANGE ROOM}
You are in a strange room, you have never seen before.  As you                 
take a step you feel a funny feeling, but you don't know why.                  
Maybe it is because everything looks a like.  passages lead in                 
all directions.                                                                
END_ROOM_DESCR 32

SPECIAL 32	{STRANGE ROOM}
As you smell the salve... a feeling of dreariness come over you.               
You feel like you are falling, falling down a long way, After a                
few hours you awake and find.                                                  
END_SPECIAL 32

HELP 32	{STRANGE ROOM}
Try dropping things, to map your way.                                          
END_HELP_DESCR 32

ROOM 33
 STRANGE ROOM
   NORTH              32  <- STRANGE ROOM
   SOUTH              32  <- STRANGE ROOM
   WEST               35  <- STRANGE ROOM
   UP                 32  <- STRANGE ROOM
END_ROOM 33

ROOM_DESCR 33	{STRANGE ROOM}
You are in a strange room, that you have never seen before.  As                
you take a step you feel a funny feeling.  Maybe it is because                 
everything feels and looks a like in this room.  Passages lead in              
all directions.                                                                
END_ROOM_DESCR 33

HELP 33	{STRANGE ROOM}
Try dropping things, to map your way.                                          
END_HELP_DESCR 33

ROOM 34
 STRANGE ROOM
   NORTH              32  <- STRANGE ROOM
   SOUTH              34  <- STRANGE ROOM
   EAST               34  <- STRANGE ROOM
   WEST               35  <- STRANGE ROOM
   DOWN               32  <- STRANGE ROOM
END_ROOM 34

ROOM_DESCR 34	{STRANGE ROOM}
You are in a strange room, that you have never seen before.  As                
you take a step you feel a funny feeling come over you.  Maybe it              
is because everything here looks and feels a like.  Passages lead              
in all directions.                                                             
END_ROOM_DESCR 34

HELP 34	{STRANGE ROOM}
Try dropping things, to map your way.                                          
END_HELP_DESCR 34

ROOM 35
 STRANGE ROOM
   NORTH              34  <- STRANGE ROOM
   SOUTH              34  <- STRANGE ROOM
   EAST               35  <- STRANGE ROOM
   WEST               33  <- STRANGE ROOM
   DOWN               36  <- STRANGE ROOM
END_ROOM 35

ROOM_DESCR 35	{STRANGE ROOM}
You are in a strange room that you have never seen before.  As                 
you take a step you have a strange feeling come over you.  Maybe               
it is because everything looks and feels a like.  Passages lead                
in all directions.                                                             
END_ROOM_DESCR 35

HELP 35	{STRANGE ROOM}
Try dropping things, to map your way.                                          
END_HELP_DESCR 35

ROOM 36
 STRANGE ROOM
   NORTH              32  <- STRANGE ROOM
   SOUTH              32  <- STRANGE ROOM
   EAST               34  <- STRANGE ROOM
   WEST               33  <- STRANGE ROOM
   SPECIAL            31  <- GARDEN SHED
   ROOM_SYNONYMS      MAGIC_WORD    SANDENITH  
END_ROOM 36

ROOM_DESCR 36	{STRANGE ROOM}
You find yourself in a strange room that you have never seen                   
before.  As you take a step you feel a funny feeling come over                 
you.  Maybe it is because everything looks and feels a like in                 
this room.  Passages lead in all directions.                                   
END_ROOM_DESCR 36

HELP 36	{STRANGE ROOM}
You need a little magic.                                                       
END_HELP_DESCR 36

ROOM 37
 POOL
   SOUTH              30  <- GARDEN
   EAST               38  <- STREET
   WEST               30  <- GARDEN
END_ROOM 37

ROOM_DESCR 37	{POOL}
Of course it is a bad time of year for a swim, but that is what                
you are doing.  Not watching where you were walking you fell into              
the pool.                                                                      
END_ROOM_DESCR 37

HELP 37	{POOL}
Remember the strange room with the stone and the axe.  Did you                 
take the axe.                                                                  
END_HELP_DESCR 37

ROOM 38
 STREET
   NORTH              43  <- NORTH END OF STREET
   SOUTH              44  <- ALLEY
   EAST               45  <- STORE
END_ROOM 38

ROOM_DESCR 38	{STREET}
You find yourself on a street running north to south.  On the                  
eastern side is a store.  A sign in the window draws your                      
attention.  The sign is a special listing for this weeks specials              
from joe's Pet Supplies.  You read down the listing quickly,                   
noting the pet food is on special for a dollar ninety-nine.                    
END_ROOM_DESCR 38

ROOM 39
 TUNNEL
   EAST               29  <- CRACK IN WALL
   WEST               40  <- WEST END OF TUNNEL
   LIGHT              269  <- 
END_ROOM 39

ROOM_DESCR 39	{TUNNEL}
This is a tunnel carved out of the rock, The walls are damp and                
cold.  You can't help but notice that this room smells like an                 
old rubber boot.                                                               
END_ROOM_DESCR 39

ROOM 40
 WEST END OF TUNNEL
   NORTH              41  <- STONE ROOM
   EAST               39  <- TUNNEL
   LIGHT              269  <- 
END_ROOM 40

ROOM_DESCR 40	{WEST END OF TUNNEL}
You find yourself at the end of a long tunnel.  A passage leads                
to the north.                                                                  
END_ROOM_DESCR 40

ROOM 41
 STONE ROOM
   SOUTH              40  <- WEST END OF TUNNEL
   LIGHT              269  <- 
END_ROOM 41

ROOM_DESCR 41	{STONE ROOM}
You find yourself in a stone room, the floor, sealing, and all                 
the walls are made of rock.  The passage is to the south.                      
END_ROOM_DESCR 41

ROOM 42
 SECRET ROOM
   SOUTH              41  <- STONE ROOM
   LIGHT              269  <- 
END_ROOM 42

ROOM_DESCR 42	{SECRET ROOM}
You find yourself in a secret room that you never new was here                 
before.  A passage is to the south.                                            
END_ROOM_DESCR 42

ROOM 43
 NORTH END OF STREET
   SOUTH              38  <- STREET
   WEST               46  <- FRONT YARD
END_ROOM 43

ROOM_DESCR 43	{NORTH END OF STREET}
You are at the north end of the street.  To the west is a front                
yard to a house.  A sign here says that the house is up for sail.              
                                                                               
A police man is here directing traffic.                                        
END_ROOM_DESCR 43

ROOM 44
 ALLEY
   NORTH              38  <- STREET
END_ROOM 44

ROOM_DESCR 44	{ALLEY}
This is a dead end alley between two buildings.  Like most alleys              
trash is lieing everywhere.  The only exit is to the north.                    
END_ROOM_DESCR 44

ROOM 45
 STORE
   WEST               38  <- STREET
END_ROOM 45

ROOM_DESCR 45	{STORE}
You find yourself in Joe's Pet store, all around you are animals               
of every type.  As you stand here in front of the counter you                  
glance around the store.  You see cats, dogs, fish, snakes,                    
birds, and, mice and lots of other creatures.                                  
END_ROOM_DESCR 45

ROOM 46
 FRONT YARD
   NORTH              47  <- GARDEN
   SOUTH              48  <- SHED
   EAST               43  <- NORTH END OF STREET
   SPECIAL            49  <- TREE
   KEY                270  <- TREE
   ROOM_SYNONYMS      CHANGE_LOCATIONS   HANGE_LOCATION CLIMB T 
END_ROOM 46

ROOM_DESCR 46	{FRONT YARD}
This is a front yard of a house that is currently up for sail.                 
As you can see the lawn needs a good trimming and the garden to                
the north is well over grown.  In the centre of the yard is a                  
large oak tree.                                                                
END_ROOM_DESCR 46

SPECIAL 46	{FRONT YARD}
Watching where you are stepping you begin the descent down to the              
ground.  Many scratches and bruises later you arrive, safe and                 
sound.                                                                         
END_SPECIAL 46

ROOM 47
 GARDEN
   SOUTH              46  <- FRONT YARD
END_ROOM 47

ROOM_DESCR 47	{GARDEN}
This is a well over grown garden.  Apparently it hasn't been                   
attended to in quite a while, weeds are growing up in every nook               
and cranny that they can find.  Some how the air here feels very               
damp.                                                                          
END_ROOM_DESCR 47

ROOM 48
 SHED
   NORTH              46  <- FRONT YARD
END_ROOM 48

ROOM_DESCR 48	{SHED}
This is a well used shed in its time.  But now dust and mouse                  
tracks litter the floor.  Three out of the four walls look quite               
ready to collapse inward from age, how ever you do noticed                     
something different about the south wall.                                      
END_ROOM_DESCR 48

ROOM 49
 TREE
   NORTH              50  <- LIMB
   SPECIAL            46  <- FRONT YARD
   KEY                271  <- LIMB
   ROOM_SYNONYMS      CHANGE_LOCATIONS   HANGE_LOCATION CLIMB L 
END_ROOM 49

ROOM_DESCR 49	{TREE}
You find yourself up a tree about fifty feet off the ground.  To               
your right, and left, are leaves and branches of all sizes and                 
shapes.  To the north of you is a large limb that may be able to               
hold you.                                                                      
END_ROOM_DESCR 49

SPECIAL 49	{TREE}
walking over to the tree, you look for a place to start climbing.              
                                                                               
Finding a large branch you begin to climb hand over hand until                 
you reach the middle of the tree.  Glancing up you see that                    
climbing beyond this point is impossible, many twigs and leaves                
block any further progress upward.                                             
END_SPECIAL 49

ROOM 50
 LIMB
   SOUTH              49  <- TREE
END_ROOM 50

ROOM_DESCR 50	{LIMB}
You find yourself far out on a limb of the oak tree.  Far below                
you can see the front yard and the street.  Across to the north                
is the roof of a mansion.  You briefly think about trying to                   
jump, across to the roof, ... but that wouldn't work, would it?                
END_ROOM_DESCR 50

ROOM 51
 WEST SIDE OF ROOF
   SOUTH              50  <- LIMB
   EAST               52  <- EAST SIDE OF ROOF
END_ROOM 51

ROOM_DESCR 51	{WEST SIDE OF ROOF}
You are standing on a roof of a mansion.  The roof is decorated                
with many sloping tiles.  The roof continues east from here.                   
END_ROOM_DESCR 51

ROOM 52
 EAST SIDE OF ROOF
   WEST               51  <- WEST SIDE OF ROOF
   DOWN               53  <- BALCONY
END_ROOM 52

ROOM_DESCR 52	{EAST SIDE OF ROOF}
This is the eastern half of the mansion roof.  The tiles here are              
sloped in the opposite direction.                                              
END_ROOM_DESCR 52

ROOM 53
 BALCONY
   UP                 52  <- EAST SIDE OF ROOF
   SPECIAL            54  <- DRAWING ROOM
   KEY                279  <- WINDOW
   ROOM_SYNONYMS      CHANGE_LOCATIONS   HANGE_LOCATION OPEN WI 
END_ROOM 53

ROOM_DESCR 53	{BALCONY}
You are standing on a balcony of a well ornamented mansion.  All               
around you, you can feel the richness of the former owners of                  
this property.  All around you is a wooden railing carved with                 
many carvings of knights in armour.                                            
END_ROOM_DESCR 53

ROOM 54
 DRAWING ROOM
   SOUTH              53  <- BALCONY
   EAST               55  <- SOUTH END OF HALL
END_ROOM 54

ROOM_DESCR 54	{DRAWING ROOM}
This is a tastefully decorated drawing room.  many pictures and                
works of art adorn the walls.                                                  
END_ROOM_DESCR 54

SPECIAL 54	{DRAWING ROOM}
You open the window just far enough to allow you to enter.                     
squeezing through the window you find.                                         
END_SPECIAL 54

ROOM 55
 SOUTH END OF HALL
   NORTH              56  <- MIDDLE OF HALL
   SOUTH              57  <- LIBRARY
   EAST               58  <- SEWING ROOM
   WEST               54  <- DRAWING ROOM
END_ROOM 55

ROOM_DESCR 55	{SOUTH END OF HALL}
You find yourself in a tastefully decorated hall that runs to the              
north from here.  High ornamented ceilings with crown moulding                 
adorn the area.  Doors lead east, west, and, south from here.                  
END_ROOM_DESCR 55

ROOM 56
 MIDDLE OF HALL
   NORTH              61  <- NORTH END OF HALL
   SOUTH              55  <- SOUTH END OF HALL
   EAST               60  <- CONSERVATORY
   WEST               59  <- PARLOUR
END_ROOM 56

ROOM_DESCR 56	{MIDDLE OF HALL}
This is the middle of a hall that runs north and south from                    
here.  Doors open to the west and east.  Many carved figurines                 
are engraved into the woodwork here, giving a feeling of                       
elegance.                                                                      
END_ROOM_DESCR 56

ROOM 57
 LIBRARY
   NORTH              55  <- SOUTH END OF HALL
   EAST               66  <- STUDY
   SPECIAL            68  <- SECRET PASSAGE
   KEY                297  <- BOOKCASE
   ROOM_SYNONYMS      CHANGE_LOCATIONS   HANGE_LOCATION PUSH BO 
END_ROOM 57

ROOM_DESCR 57	{LIBRARY}
This is a large library that holds many books.  Examining some of              
the books you see grate literary works as shakespeare, and hg.                 
wells, and Charles Dickens.                                                    
END_ROOM_DESCR 57

ROOM 58
 SEWING ROOM
   WEST               55  <- SOUTH END OF HALL
END_ROOM 58

ROOM_DESCR 58	{SEWING ROOM}
This is a sewing room decorated in an oriental stile.  Each of                 
the four walls are decorated in the stile of Japanese brush                    
paintings.  As you scan the room you can make out the forms of                 
dancing animals hidden among the paintings on the walls.                       
Sitting in the corner is a spinning wheel as well as a grand                   
piano.                                                                         
END_ROOM_DESCR 58

ROOM 59
 PARLOUR
   EAST               56  <- MIDDLE OF HALL
END_ROOM 59

ROOM_DESCR 59	{PARLOUR}
You have entered the parlour.  It is quite evident from the                    
looks of this place that this is wear the owner of this                        
facility carried out his business transactions.  Soft plush                    
carpeting cushions your foot steps as you walk across the floor.               
A large fieldstone fireplace is on the south side of the room.                 
END_ROOM_DESCR 59

ROOM 60
 CONSERVATORY
   WEST               56  <- MIDDLE OF HALL
END_ROOM 60

ROOM_DESCR 60	{CONSERVATORY}
You find yourself in the conservatory.  To the east is a large                 
window that looks upon a well kept garden.  Wait! you think...                 
The garden out side was over grown, and another thing you don't                
see any oak tree.                                                              
END_ROOM_DESCR 60

ROOM 61
 NORTH END OF HALL
   NORTH              62  <- SITTING ROOM
   SOUTH              56  <- MIDDLE OF HALL
   EAST               64  <- MASTER BATHROOM
   WEST               63  <- MASTER BEDROOM
END_ROOM 61

ROOM_DESCR 61	{NORTH END OF HALL}
You are at the north end of the long hall.  Just like the rest of              
the hall way, this end is decorated with many paintings and                    
carvings.  The skill need to carve such carvings must be                       
something, you note on closer inspection.                                      
END_ROOM_DESCR 61

ROOM 62
 SITTING ROOM
   SOUTH              61  <- NORTH END OF HALL
   WEST               65  <- POWDER ROOM
END_ROOM 62

ROOM_DESCR 62	{SITTING ROOM}
This is a sitting room often used by the mistress of the house.                
As you look around this room you see that the walls are                        
tastefully adorn with fine silks and paintings.  The warm                      
atmosphere in this room, suggest many warm moments between the                 
lady and master.  Doors lead west and south.                                   
END_ROOM_DESCR 62

ROOM 63
 MASTER BEDROOM
   NORTH              65  <- POWDER ROOM
   EAST               61  <- NORTH END OF HALL
END_ROOM 63

ROOM_DESCR 63	{MASTER BEDROOM}
You have entered the master bedroom. unlike all the other rooms                
in the mansion this one appears very lived in.  Many scratches in              
the wood work suggests that there was a struggle in here                       
recently.                                                                      
END_ROOM_DESCR 63

ROOM 64
 MASTER BATHROOM
   WEST               61  <- NORTH END OF HALL
END_ROOM 64

ROOM_DESCR 64	{MASTER BATHROOM}
This is the master bathroom, strangely the air feels like it is                
filled with an electrical charge.  A well ornamented mirror is                 
hanging on the wall.                                                           
END_ROOM_DESCR 64

ROOM 65
 POWDER ROOM
   SOUTH              63  <- MASTER BEDROOM
   EAST               62  <- SITTING ROOM
END_ROOM 65

ROOM_DESCR 65	{POWDER ROOM}
This is the powder room where the mistress of the house would                  
prepare for engagements out side the estate.  The smell of                     
perfume pervades the air in this room, giving you a feeling of                 
uneasiness in the pit of your stomach.  On the wall is a well                  
taken picture of a young lady and a older man.                                 
END_ROOM_DESCR 65

ROOM 66
 STUDY
   WEST               57  <- LIBRARY
END_ROOM 66

ROOM_DESCR 66	{STUDY}
This is a well used study.  Along the walls are row after row of               
well thumb novels.  The high dome sealing here gives a feeling                 
of relaxation as you gaze around your surroundings.                            
END_ROOM_DESCR 66

ROOM 67
 ATTIC
   DOWN               56  <- MIDDLE OF HALL
END_ROOM 67

ROOM_DESCR 67	{ATTIC}
This is a rather small attic for the size of this mansion.  Just               
like your own attic this place has lots of junk, dust, and mouse               
tracks across the floor.  A small window here allows enough light              
in so you can see.                                                             
END_ROOM_DESCR 67

ROOM 68
 SECRET PASSAGE
   SOUTH              69  <- SOUTH END OF PASSAGE
   WEST               57  <- LIBRARY
END_ROOM 68

ROOM_DESCR 68	{SECRET PASSAGE}
This is a secret passage behind the bookcase.  Many layers of                  
dust cover the floor, apparently this passage hasn't been used                 
in quite a while.  Passages lead west and south.                               
END_ROOM_DESCR 68

SPECIAL 68	{SECRET PASSAGE}
You give the bookcase a little push, to your surprise it swings                
inward.  You enter the opening made by the bookcase to find.                   
END_SPECIAL 68

ROOM 69
 SOUTH END OF PASSAGE
   NORTH              68  <- SECRET PASSAGE
END_ROOM 69

ROOM_DESCR 69	{SOUTH END OF PASSAGE}
You find yourself at the south end of a secret passage.  The most              
notable feature of this room is the large hole in the floor.                   
peering into the hole you can barely make out the bottom far                   
below.                                                                         
END_ROOM_DESCR 69

ROOM 70
 MANSION VAULT
   SPECIAL            71  <- WIN ROOM
   ROOM_SYNONYMS      MAGIC_WORD    INOWOWWT  
END_ROOM 70

ROOM_DESCR 70	{MANSION VAULT}
You find yourself in the mansion vault.  All of the riches have                
been removed long ago, by other adventurers.                                   
END_ROOM_DESCR 70

ROOM 71
 WIN ROOM
   GAME_WIN           
END_ROOM 71

ROOM_DESCR 71	{WIN ROOM}
Wow you have finished the game... congratulations on having the                
skill to win.  This game was brought to you curtacy of Jason                   
Billard and Keith Billard.  Thanks for playing House 2 House.                  
END_ROOM_DESCR 71

SPECIAL 71	{WIN ROOM}
As you say the word inowowwt, there is a bright flash of light.                
when your vision clears, you find.                                             
END_SPECIAL 71

------------- Start of Noun Definitions -------------
NOUN 200
  LETTER
  SALVATION
  THIS IS A SALVATION LETTER.
  SIZE               2
  WEIGHT             2
  READABLE           
  NOUN_SYNONYMS PAPER 
END_NOUN 200

NOUN_DESCR 200	{LETTER}
This is a letter that the pastor just gave you.                                
END_NOUN_DESCR 200

TEXT 200	{LETTER}
Pastor Smith, To all new beleavers in the faith of Jesus.  This                
letter is to tell you about the love of Jesus and of the fact                  
that he died for your sins on a old rugged cross on a hill on                  
Calvary.  Being a pastor of the loco church it is my duty to                   
spread word of God to others that are not washed in the blood,                 
and who are not free from sin.  This not only applies to you but               
to your family as well.  Will you except god in your heart,                    
because the time of the rapture and Jesus's return to this earth               
is not very far down the road.  The bible has made it very clear               
what happens to those who don't know him.  Matthew chapter seven               
tells about that                                                               
Many will say to me in that day, Lord, Lord, have we not                       
        prophesied in thy name? and in thy name have cast out                  
devils?                                                                        
        and in thy name done many wonderful works?                             
                                                                               
And then will I profess unto them, I never knew you: depart                    
        from me, ye that work iniquity.  Also in Matthew 10-32.33              
Whosoever therefore shall confess me before men, him will I                    
        confess also before my Father which is in heaven.                      
                                                                               
But whosoever shall deny me before men, him will I also deny                   
        before my Father which is in heaven.                                   
                                                                               
Also in john chapter 12                                                        
                                                                               
I am come a light into the world, that whosoever believeth on                  
        me should not abide in darkness.                                       
                                                                               
And if any man hear my words, and believe not, I judge him                     
        not: for I came not to judge the world, but to save the                
world.                                                                         
                                                                               
He that rejecteth me, and receiveth not my words, hath one                     
        that judgeth him: the word that I have spoken, the same                
shall judge him in the last day.  i  only tell you about christ                
you are the one that has to make the real decision to except                   
Christ into your heart.  I know that you have many fears and                   
burdens and that you are blind to the truth and the light.  But                
Jesus can take all of this away.  So I am asking you to pick up                
your Bible and read it.  It will change your life.  You MUST BE                
BORN AGAIN!!!!! It is written in John chapter three verse three.               
Jesus answered and said unto him, Verily, verily, I say unto                   
        thee, Except a man be born again, he cannot see the                    
kingdom of God.                                                                
It is also written in first peter chapter one verse twenty-three.              
                                                                               
Being born again, not of corruptible seed, but of                              
        incorruptible, by the word of God, which liveth and                    
abideth for ever.                                                              
Everyone is made up of three parts the body, the soul, and the                 
spirit and because of when Atom and Eve sinned in Eden the                     
connection between the soul and the spirit of God have been                    
destroyed.  That is why Jesus came to this world to restore the                
connection between the soul and the spirit of God.  It is written              
in John chapter three verse sixteen.  For God so loved the world,              
that he gave his only begotten                                                 
        Son, that whosoever believeth in him should not perish,                
but have everlasting life. I hope that you give your heart to the              
lord as I have done.  Because without being born again and being               
washed in the blood of Christ you will not make it to heaven.                  
The time before the LORD returns is very short.  The book of                   
Revelation tells us what happens to those who do not know the                  
lord as their personal saviour.  But the fearful, and                          
unbelieving, and the abominable, and                                           
        murderers, and whoremongers, and sorcerers, and                        
idolaters, and all liars, shall have their part in the lake which              
burneth with fire and brimstone: which is the second death.  The               
devil will try and destroy us and keep us from God.  The devil                 
will try in every way to deceive gods people.  For the devil                   
know's that his time is short on this earth.  In first John                    
chapter three verse eight we see that. He that committeth sin is               
of the devil; for the devil sinneth                                            
        from the beginning. For this purpose the Son of God was                
        manifested, that he might destroy the works of the devil.              
                                                                               
I hope and pray that you will see the light and                                
know where I am coming from because without God you are know                   
where.  All it takes is one simple prayer to except the LORD as                
your saviour.  That prayer is, Oh, LORD I know that I am a                     
sinner, and I can no longer direct my                                          
own life.  I ask you to come into my heart and direct my life.  I              
confess that you are now my personal LORD and saviour.  That is                
all there is to it.  You can add your own words if you                         
wish because only you know what is happening in your life.                     
END_TEXT 200

NOUN 201
  CABINET
  LARGE
  There is a large medicine cabinet here.
  UNMOVABLE          
  LOCATION           2 <-- Bathroom
  CLOSEABLE          
  NOUN_SYNONYMS LARGE 
END_NOUN 201

NOUN_DESCR 201	{CABINET}
This is a large medicine cabinet with a mirror.  This mirror is                
so dirty you will never ever be able to clean it!!.                            
END_NOUN_DESCR 201

NOUN 202
  BOTTLE
  SMALL
  There is a bottle of pills here.
  LOCATION           201 <-- Inside CABINET
  READABLE           
  CLOSEABLE          

END_NOUN 202

NOUN_DESCR 202	{BOTTLE}
This is a small brown pill bottle.  There seems to be something                
inside.                                                                        
END_NOUN_DESCR 202

TEXT 202	{BOTTLE}
Dr. Whacko                                                                     
To  unfortunate patient                                                        
take one after every vd, vicious diarrhea                                      
Do not over dose.  May cause sudden constipated painful death!                 
END_TEXT 202

NOUN 203
  PILLS
  WHITE
  There is several small oval white pills here.
  LOCATION           202 <-- Inside BOTTLE
  EDIBLE             
  POISONOUS          

END_NOUN 203

NOUN_DESCR 203	{PILLS}
You are in need of some serious, cramp drugs.  These pills look                
like they would do the job, quite well.                                        
END_NOUN_DESCR 203

NOUN 204
  TOILET-PAPER
  FLUFFY
  THERE IS A ROLL OF TOILET-PAPER HERE HMMMMM
  LOCATION           2 <-- Bathroom
  NOUN_SYNONYMS PAPER 
END_NOUN 204

NOUN_DESCR 204	{TOILET-PAPER}
This is a roll of toilet-paper.  It may come in useful as a stain              
killer, or as some thing else we won't describe.                               
END_NOUN_DESCR 204

NOUN 205
  VANITY
  WHITE
  THERE IS A VANITY HERE
  UNMOVABLE          
  LOCATION           2 <-- Bathroom
  CLOSEABLE          

END_NOUN 205

NOUN_DESCR 205	{VANITY}
This is a vanity with cupboards and a sink.                                    
END_NOUN_DESCR 205

NOUN 206
  PLUNGER
  RUBBER
  THERE IS A PLUNGER HERE
  SIZE               5
  WEIGHT             5
  LOCATION           205 <-- Inside VANITY
  READABLE           

END_NOUN 206

NOUN_DESCR 206	{PLUNGER}
This is a plunger that might be good for some extensive force!                 
It smells like it had many passed uses.  There is some writing                 
inscribed on the rubber.                                                       
END_NOUN_DESCR 206

TEXT 206	{PLUNGER}
The writing says "made in Taiwan."                                             
END_TEXT 206

NOUN 207
  COMPACT-STEREO
  LOUD
  THIS IS A COMPACT STEREO
  SIZE               25
  WEIGHT             25
  LOCATION           5 <-- BEDROOM
  READABLE           
  PLAYABLE           
  NOUN_SYNONYMS STEREO SPEAKER SPEAKERS 
END_NOUN 207

NOUN_DESCR 207	{COMPACT-STEREO}
This massive compact stereo is not recommended for people with                 
sensitive ears.  Fortunately you have been listening to loud                   
music all your life.  This stereo is a top model of today's                    
technical world.  Its 200 watts speakers make you wonder why this              
machine is so lite weight.  It has a radio, cd player and a tape               
deck.  There is something written on one of the speakers.                      
END_NOUN_DESCR 207

TEXT 207	{COMPACT-STEREO}
The writing says boldly "Bass Boost".                                          
END_TEXT 207

PLAY_DESCR 207	{COMPACT-STEREO}
You turn on the stereo to its full 200 watts power and sit back                
and listen to some head pounding music.  Every bone in your body               
vibrates with the noise. the whole room begins to shake with the               
vibrations.  You turn off the stereo a few minutes later with a                
migraine headache!                                                             
END_PLAY_DESCR 207

NOUN 208
  BED
  SOFT-COMFORTABLE
  THIS IS A SOFT COMFORTABLE BED!!
  UNMOVABLE          
  LOCATION           5 <-- BEDROOM

END_NOUN 208

NOUN_DESCR 208	{BED}
This is a comfortable bed.  Its pillows and blankets are very                  
cosy                                                                           
looking                                                                        
END_NOUN_DESCR 208

NOUN 209
  PILLOW
  WHITE
  THIS IS A COMFORTABLE WHITE PILLOW
  SIZE               5
  WEIGHT             5
  LOCATION           5 <-- BEDROOM

END_NOUN 209

NOUN_DESCR 209	{PILLOW}
This is a soft white comfortable pillow.                                       
END_NOUN_DESCR 209

NOUN 210
  DRESSER
  WOODEN
  THIS IS A WOODEN DRESSER
  UNMOVABLE          
  LOCATION           5 <-- BEDROOM
  CLOSEABLE          
  LOCKABLE           
  LOCKED             
  KEY                213  <-- KEY

END_NOUN 210

NOUN_DESCR 210	{DRESSER}
This is a wooden dresser  in the traditional antique style.                    
There is a small key hole in the upper right corner.                           
END_NOUN_DESCR 210

NOUN 211
  TELEPHONE
  MODERN
  THERE IS A MODERN TELEPHONE WITH AN ANSWERING MACHINE HERE
  UNMOVABLE          
  LOCATION           5 <-- BEDROOM

END_NOUN 211

NOUN_DESCR 211	{TELEPHONE}
This telephone is one of today's fastest ways to communicate with              
other people.  It has a receiver that is currently hung up.                    
END_NOUN_DESCR 211

NOUN 212
  RECEIVER
  CORDLESS
  THERE IS A RECEIVER ON THE TELEPHONE.
  SIZE               5
  WEIGHT             5
  LOCATION           5 <-- BEDROOM

END_NOUN 212

NOUN_DESCR 212	{RECEIVER}
This is a hand held cordless phone.                                            
END_NOUN_DESCR 212

NOUN 213
  KEY
  SILVER
  THERE IS A SILVER KEY HERE.
  LOCATION           5 <-- BEDROOM

END_NOUN 213

NOUN_DESCR 213	{KEY}
It is a silver key.                                                            
END_NOUN_DESCR 213

NOUN 214
  TV
  LARGE
  THERE IS A WIDE SCREEN TV HERE
  UNMOVABLE          
  LOCATION           7 <-- LIVING ROOM
  READABLE           
  PLAYABLE           

END_NOUN 214

NOUN_DESCR 214	{TV}
You see a wide screen tv here, your pride and joy.  There is                   
something written on the left side of the unit.                                
END_NOUN_DESCR 214

TEXT 214	{TV}
The label on the television reads as follows "Toshiba"                         
END_TEXT 214

PLAY_DESCR 214	{TV}
You turn on the tv to see Mr. Roger's neighbourhood!  You are                  
thoroughly disgusted and turn the tv back off!                                 
END_PLAY_DESCR 214

NOUN 215
  COFFEE-TABLE
  WOODEN
  THERE IS A WOODEN COFFEE-TABLE HERE.
  UNMOVABLE          
  LOCATION           7 <-- LIVING ROOM
  NOUN_SYNONYMS TABLE 
END_NOUN 215

NOUN_DESCR 215	{COFFEE-TABLE}
This coffee-table a gift from your grandmother has been here has               
long as you can remember.  So long in fact you feel like you are               
growing grey hairs just thinking about it.                                     
END_NOUN_DESCR 215

NOUN 216
  NEWSPAPER
  DAYLYGRUNT
  THE WEEKLY NEWSPAPER IS HERE.
  SIZE               2
  WEIGHT             2
  LOCATION           7 <-- LIVING ROOM
  READABLE           
  NOUN_SYNONYMS PAPER NEWS 
END_NOUN 216

NOUN_DESCR 216	{NEWSPAPER}
It looks like a ordinary newspaper to me.                                      
END_NOUN_DESCR 216

TEXT 216	{NEWSPAPER}
You briefly scan through the newspaper but find nothing of                     
interest.  But weight you do see a article about pills which says              
that Dr. Whacko has been known to poison people's drugs and is                 
now being brought up on charges.                                               
END_TEXT 216

NOUN 217
  WINDOW
  CLEAR
  THERE IS A WINDOW LOOKING SOUTH HERE
  UNMOVABLE          
  LOCATION           7 <-- LIVING ROOM
  CLOSEABLE          

END_NOUN 217

NOUN_DESCR 217	{WINDOW}
This is a large window looking south on a lovely garden.                       
END_NOUN_DESCR 217

NOUN 218
  REMOTE
  SMALL
  THERE IS A TELEVISION REMOTE HERE.
  LOCATION           7 <-- LIVING ROOM
  READABLE           
  CLOSEABLE          
  PUSHABLE           
  PLAYABLE           
  NOUN_SYNONYMS CONTROL 
END_NOUN 218

NOUN_DESCR 218	{REMOTE}
This is a standard television remote.                                          
You see something written on the side.                                         
END_NOUN_DESCR 218

TEXT 218	{REMOTE}
The text says "remote for wide screen television." "Toshiba"                   
END_TEXT 218

PUSH_DESCR  218	{REMOTE}
You push the buttons on the remote for a while and finally get                 
the tv to come on.  You sit down and watch Mr. Dress up.  What a               
baby! And you are really enjoying it!!!!                                       
END_PUSH_DESCR 218

PLAY_DESCR 218	{REMOTE}
You press the power button on the remote, and the tv turns on.                 
you sit down and watch Baywatch!!! your eyes suddenly get                      
attracted to the screen.                                                       
END_PLAY_DESCR 218

NOUN 219
  MICROWAVE
  BROKEN
  THERE IS A BROKEN MICROWAVE HERE.
  UNMOVABLE          
  LOCATION           8 <-- KITCHEN
  READABLE           
  CLOSEABLE          
  NOUN_SYNONYMS NOTE MICRO WAVE 
END_NOUN 219

NOUN_DESCR 219	{MICROWAVE}
This is your microwave that you meant to send away weeks ago for               
repairs.  But do to all your other interest you have neglected to              
do so.  There is a note tacked to the microwave.                               
END_NOUN_DESCR 219

TEXT 219	{MICROWAVE}
The note says "out of order, so I guess food is out of the                     
question,                                                                      
you start sobbing because you like to eat a lot and unfortunately              
                                                                               
the food will stay cold"                                                       
END_TEXT 219

NOUN 220
  HAMBURGER
  COLD
  THERE IS A HAMBURGER HERE
  LOCATION           219 <-- Inside MICROWAVE
  EDIBLE             

END_NOUN 220

NOUN_DESCR 220	{HAMBURGER}
It is about time I got something to eat!  I am starving.                       
END_NOUN_DESCR 220

NOUN 221
  REFRIGERATOR
  FRIGEADARE
  THERE IS A FRIDGE HERE.
  UNMOVABLE          
  LOCATION           8 <-- KITCHEN
  CLOSEABLE          
  NOUN_SYNONYMS FRIDGE 
END_NOUN 221

NOUN_DESCR 221	{REFRIGERATOR}
You been looking for one of these all day.  As we all know food                
is the first thing always on your mind, besides sex!                           
END_NOUN_DESCR 221

NOUN 222
  FOOD
  ORDER
  THERE IS A ORDER FROM HIGHWAY DINER HERE.
  LOCATION           221 <-- Inside REFRIGERATOR
  EDIBLE             
  NOUN_SYNONYMS ORDER 
END_NOUN 222

NOUN_DESCR 222	{FOOD}
As you look in the box, hoping to fill your gut with something                 
you see one french fry left from last nights order.  Oh now you                
remember that is why you were on the toilet when the throne king               
showed up.                                                                     
END_NOUN_DESCR 222

NOUN 223
  BOOTS
  BROOKS
  THERE IS A PAIR OF BRAND NEW BROOKS JOGGERS HERE.
  SIZE               10
  WEIGHT             10
  LOCATION           9 <-- PORCH
  WEARABLE           

END_NOUN 223

NOUN_DESCR 223	{BOOTS}
You should be ashamed of yourself buying footwear like this,                   
when you can't even afford to keep your house in good shape.                   
END_NOUN_DESCR 223

NOUN 224
  COAT
  BLACK
  THERE IS A JACKET HERE.
  SIZE               5
  WEIGHT             5
  LOCATION           9 <-- PORCH
  WEARABLE           
  NOUN_SYNONYMS JACKET 
END_NOUN 224

NOUN_DESCR 224	{COAT}
A coat is a coat, is a coat. what did you expect it to look                    
like. huh!                                                                     
END_NOUN_DESCR 224

NOUN 225
  DOOR
  OAK
  THERE IS AN OAK DOOR HERE.
  UNMOVABLE          
  LOCATION           9 <-- PORCH
  CLOSEABLE          
  LOCKABLE           
  LOCKED             

END_NOUN 225

NOUN_DESCR 225	{DOOR}
This is the front door to your house. to the north you can see                 
the                                                                            
front lawn.                                                                    
END_NOUN_DESCR 225

NOUN 226
  CUPBOARD
  TALL
  THERE IS A CUPBOARD HERE
  UNMOVABLE          
  LOCATION           8 <-- KITCHEN
  CLOSEABLE          

END_NOUN 226

NOUN_DESCR 226	{CUPBOARD}
This is a cupboard that was constructed out of some old scrap                  
wood, that you had lieing around.  it is a amazing what a little               
thinking and some brain power will take you.                                   
END_NOUN_DESCR 226

NOUN 227
  DRAWER
  LONG
  THERE IS A DRAWER HERE.
  UNMOVABLE          
  LOCATION           226 <-- Inside CUPBOARD
  CLOSEABLE          

END_NOUN 227

NOUN_DESCR 227	{DRAWER}
It feels, looks, and smells like a long drawer.                                
END_NOUN_DESCR 227

NOUN 228
  KNIFE
  SWISS
  THERE IS A SWISS ARMY KNIFE HERE.
  SIZE               5
  WEIGHT             5
  LOCATION           227 <-- Inside DRAWER

END_NOUN 228

NOUN_DESCR 228	{KNIFE}
This is the knife you get when you join the swiss army!                        
If you are thinking about circumcision the cheap way you better                
think other wise.  This knife is so sharp you wonder why you can               
touch such a blade.                                                            
END_NOUN_DESCR 228

NOUN 229
  GUN
  BFG-9000
  THERE IS A VERY LARGE GUN HERE.
  SIZE               25
  WEIGHT             25
  LOCATION           210 <-- Inside DRESSER
  READABLE           
  CAN_SHOOT          
  NUM_SHOTS          10

END_NOUN 229

NOUN_DESCR 229	{GUN}
let's just say it is very large and has ten shots.  There is                   
something                                                                      
inscribed on the gun.                                                          
END_NOUN_DESCR 229

TEXT 229	{GUN}
It says "Keep out of reach of small children".  Property of id                 
software                                                                       
END_TEXT 229

NOUN 230
  JUNK
  LOTS
  THERE IS A HUGE PILE OF JUNK HERE.
  UNMOVABLE          
  LOCATION           11 <-- SHACK

END_NOUN 230

NOUN_DESCR 230	{JUNK}
This is a large pile of junk that you have been collecting over                
the last years.  You see everything from tires, gardening tools,               
car parts, and so much other stuff you have to kick a path as you              
walk across the floor!                                                         
END_NOUN_DESCR 230

NOUN 231
  BATTERIES
  ALKALINE
  THIS IS A SET OF AA BATTERIES
  LOCATION           218 <-- Inside REMOTE
  READABLE           

END_NOUN 231

NOUN_DESCR 231	{BATTERIES}
This is a set of energizer batteries.  There is something written              
on them.                                                                       
END_NOUN_DESCR 231

TEXT 231	{BATTERIES}
It reads "Expiry Date 2005"                                                    
END_TEXT 231

NOUN 232
  FLASHLIGHT
  USEFUL
  THERE IS A FLASHLIGHT HERE
  SIZE               2
  WEIGHT             2
  LOCATION           11 <-- SHACK

END_NOUN 232

NOUN_DESCR 232	{FLASHLIGHT}
This is a standard malty purpose flashlight.                                   
END_NOUN_DESCR 232

NOUN 233
  BOX
  OLD
  THERE IS A MICROWAVE BOX HERE
  SIZE               100
  WEIGHT             5
  LOCATION           13 <-- STORAGE ROOM
  READABLE           
  CLOSEABLE          

END_NOUN 233

NOUN_DESCR 233	{BOX}
This is the box that your microwave came in.  There is writing                 
on the side.                                                                   
END_NOUN_DESCR 233

TEXT 233	{BOX}
The writing says, "in case of breakage, send to microwave inc.                 
END_TEXT 233

NOUN 234
  FUSE
  SMALL
  THERE IS A MICROWAVE FUSE HERE
  LOCATION           233 <-- Inside BOX
  READABLE           

END_NOUN 234

NOUN_DESCR 234	{FUSE}
Lucky you, you found a fuse.  There is something written on it.                
END_NOUN_DESCR 234

TEXT 234	{FUSE}
The printing says, 125V 60Hz 5W                                                
END_TEXT 234

NOUN 235
  PANELBOX
  ELECTRICAL
  THERE IS AN ELECTRICAL PANEL BOX HERE.
  UNMOVABLE          
  LOCATION           21 <-- ROOF OF SHACK
  READABLE           
  CLOSEABLE          
  NOUN_SYNONYMS BOX PANEL 
END_NOUN 235

NOUN_DESCR 235	{PANELBOX}
You look at the electrical panel box and wonder if you should                  
touch it, it looks quite dangerous.                                            
However you do see some words printed on the side of the panel.                
END_NOUN_DESCR 235

TEXT 235	{PANELBOX}
The printing says, "Danger high voltage do not open.  Risk of                  
electrical shock.                                                              
END_TEXT 235

NOUN 236
  KEY
  RUSTY
  THERE IS A RUSTY KEY HERE.
  LOCATION           235 <-- Inside PANELBOX

END_NOUN 236

NOUN_DESCR 236	{KEY}
It looks like a old rusty key.                                                 
END_NOUN_DESCR 236

NOUN 237
  LAMP
  OLD
  THERE IS AN OLD LAMP HERE.
  SIZE               5
  WEIGHT             5
  LOCATION           14 <-- CLOSET

END_NOUN 237

NOUN_DESCR 237	{LAMP}
This lamp make come in useful, you never know.                                 
END_NOUN_DESCR 237

NOUN 238
  WIRES
  COLORS
  THERE IS A TANGLE OF COLOURED WIRES HERE.
  UNMOVABLE          
  LOCATION           235 <-- Inside PANELBOX
  NOUN_SYNONYMS WIRE 
END_NOUN 238

NOUN_DESCR 238	{WIRES}
This is the main power feed to your house.  Coloured wires lead                
every where.  Why you installed it on the roof of your shack is                
something only you can answer. Perhaps you were drunk when you                 
installed it.                                                                  
END_NOUN_DESCR 238

NOUN 239
  TRUNK
  HEAVY
  THERE IS A HEAVY TRUNK HERE.
  UNMOVABLE          
  LOCATION           12 <-- ATTIC
  CLOSEABLE          

END_NOUN 239

NOUN_DESCR 239	{TRUNK}
This is a very heavy trunk.  It is made out of seated and smells               
quite nice.                                                                    
END_NOUN_DESCR 239

NOUN 240
  KEY
  IRON
  THERE IS AN IRON KEY HERE
  LOCATION           239 <-- Inside TRUNK

END_NOUN 240

NOUN_DESCR 240	{KEY}
It looks like an iron key.  It is about three inches long and has              
many teeth.  This key must open something with a big! lock.                    
END_NOUN_DESCR 240

NOUN 241
  CHEST
  WOODEN
  THERE IS A WOODEN CHEST HERE.
  UNMOVABLE          
  LOCATION           15 <-- BALCONY
  CLOSEABLE          
  LOCKABLE           
  LOCKED             
  KEY                240  <-- KEY

END_NOUN 241

NOUN_DESCR 241	{CHEST}
This is a chest that is full of dust and has probably been here                
as long as you have.                                                           
END_NOUN_DESCR 241

NOUN 242
  SWORD
  AWESOME
  THERE IS A SWORD HERE
  SIZE               20
  WEIGHT             20
  LOCATION           241 <-- Inside CHEST

END_NOUN 242

NOUN_DESCR 242	{SWORD}
You have just found the gem of all weapons.  This sword is three               
feet long, three inches thick, and six inches wide.  You wonder                
what would happen if you put this thing in your belt.                          
END_NOUN_DESCR 242

NOUN 243
  LOG
  RUFF
  THERE IS A BIG LOG HERE.
  SIZE               20
  WEIGHT             20
  LOCATION           22 <-- BASEMENT

END_NOUN 243

NOUN_DESCR 243	{LOG}
This is a log that you were going to use as a shore under your                 
house, but like always you were to lazy to install it.  However                
the log is quite sharp on one end and mite be good as a weapon                 
END_NOUN_DESCR 243

NOUN 244
  WASHER
  MAGTAG
  THERE IS A WASHER HERE.
  UNMOVABLE          
  LOCATION           23 <-- LAUNDRY ROOM
  CLOSEABLE          

END_NOUN 244

NOUN_DESCR 244	{WASHER}
This is a washer of course.  Did you move here from Mars?                      
END_NOUN_DESCR 244

NOUN 245
  DRYER
  YELLOW
  THERE IS A DRYER HERE.
  UNMOVABLE          
  LOCATION           23 <-- LAUNDRY ROOM
  CLOSEABLE          

END_NOUN 245

NOUN_DESCR 245	{DRYER}
This is a dryer of course.  Where are you from anyway.                         
END_NOUN_DESCR 245

NOUN 246
  SHIRT
  T
  THERE IS A TEA SHIRT HERE.
  LOCATION           245 <-- Inside DRYER
  READABLE           
  WEARABLE           

END_NOUN 246

NOUN_DESCR 246	{SHIRT}
This is a t-shirt that is two sizes two big for you.  There is                 
some words printed on the front.                                               
END_NOUN_DESCR 246

TEXT 246	{SHIRT}
The printing says.  "Just because you are a sun of a gun, doesn't              
mean you are a big shot!                                                       
END_TEXT 246

NOUN 247
  PANTS
  WRINKLED
  THERE IS A PARE OF PANTS HERE
  SIZE               5
  WEIGHT             5
  LOCATION           244 <-- Inside WASHER
  WEARABLE           

END_NOUN 247

NOUN_DESCR 247	{PANTS}
This Is a pare of pants.  You noticed the stitches                             
coming loose on one leg.                                                       
END_NOUN_DESCR 247

NOUN 248
  BAR
  GOLD
  WOW A GOLD BAR
  SIZE               99
  WEIGHT             99
  LOCATION           299 <-- Inside CHEST

END_NOUN 248

NOUN_DESCR 248	{BAR}
This is the largest gold bar you have ever seen.  Wait a minute,               
this is the only gold bar you have ever seen, it be worth a                    
fortune.                                                                       
END_NOUN_DESCR 248

NOUN 249
  CORN
  YELLOW
  THERE IS AN EAR OF CORN HERE.
  SIZE               2
  WEIGHT             2
  LOCATION           25 <-- CELLAR
  EDIBLE             

END_NOUN 249

NOUN_DESCR 249	{CORN}
This is the prized corn of your garden.  You can't help but                    
admire it.                                                                     
END_NOUN_DESCR 249

NOUN 250
  MEATCLEAVER
  SHARP
  THERE IS A MEAT CLEAVER HERE.
  SIZE               5
  WEIGHT             5
  LOCATION           26 <-- REC ROOM
  NOUN_SYNONYMS CLEAVER 
END_NOUN 250

NOUN_DESCR 250	{MEATCLEAVER}
This cleaver looks like it was made for chopping up dinosaurs.                 
It is so large that you wonder where it came from.                             
END_NOUN_DESCR 250

NOUN 251
  WALL
  STONE
  THERE IS A HIGH STONE WALL HERE
  UNMOVABLE          
  LOCATION           28 <-- CAVE
  NOUN_SYNONYMS WALLS 
END_NOUN 251

NOUN_DESCR 251	{WALL}
This is a high stone wall, that surrounds you on all sides.  The               
wall is to smooth to climb and it extends as far up as the eye                 
can                                                                            
see.  Maybe this is the key to the sky.                                        
END_NOUN_DESCR 251

NOUN 252
  JAR
  SMALL
  THERE IS A SMALL WHITE JAR HERE
  SIZE               2
  WEIGHT             2
  LOCATION           201 <-- Inside CABINET
  READABLE           
  CLOSEABLE          

END_NOUN 252

NOUN_DESCR 252	{JAR}
This is a small white glass jar.                                               
END_NOUN_DESCR 252

TEXT 252	{JAR}
xijkko eiiy sdfhii aquiio pilkii ghhy ziiiz xixoo depii y ip                   
eaaepl wiplj jhgya ghiloa qulques sixc vzxei viop biop.                        
                                                                               
All though most of the writing is in another language, you can                 
make out the following words.  Do not inhale, contents may cause               
hallucinations.                                                                
END_TEXT 252

NOUN 253
  SALVE
  COLD
  THERE IS SOME SALVE HERE.
  LOCATION           252 <-- Inside JAR
  EDIBLE             
  POISONOUS          

END_NOUN 253

NOUN_DESCR 253	{SALVE}
This is an amount of salve.  There is a strong smell coming from               
it.                                                                            
END_NOUN_DESCR 253

NOUN 254
  STONE
  OLD
  THERE IS AN OLD STONE HERE
  UNMOVABLE          
  LOCATION           36 <-- STRANGE ROOM
  READABLE           

END_NOUN 254

NOUN_DESCR 254	{STONE}
You have found an old stone in this room, finally something that               
is different.  There is something writing on it.                               
END_NOUN_DESCR 254

TEXT 254	{STONE}
The writing on the stone says "sandenith."                                     
END_TEXT 254

NOUN 255
  AXE
  RUSTY
  THERE IS A OLD RUSTY AXE HERE.
  SIZE               5
  WEIGHT             5
  LOCATION           36 <-- STRANGE ROOM

END_NOUN 255

NOUN_DESCR 255	{AXE}
Har! an old rusty axe! Har.                                                    
END_NOUN_DESCR 255

NOUN 256
  PLANTS
  GREEN
  THERE IS SOME GREEN PLANTS HERE.
  LOCATION           30 <-- GARDEN
  EDIBLE             
  POISONOUS          

END_NOUN 256

NOUN_DESCR 256	{PLANTS}
These are many green plants, that you have planted.  They are in               
various stages of development.  You can't help but admire your                 
gardening skills, with all these different types of garden                     
verities.                                                                      
END_NOUN_DESCR 256

NOUN 257
  REMOTE
  SMALL
  THERE IS A SMALL REMOTE HERE.

END_NOUN 257

NOUN_DESCR 257	{REMOTE}
This is a standard television remote.                                          
END_NOUN_DESCR 257

NOUN 258
  DOOR
  OPEN
  THERE IS AN OPEN DOOR HERE.
  UNMOVABLE          
  CLOSEABLE          

END_NOUN 258

NOUN_DESCR 258	{DOOR}
This is the front door to your house.  The door is open.                       
END_NOUN_DESCR 258

NOUN 259
  GARLIC
  CLOVE
  THERE IS A CLOVE OF GARLIC HERE.
  LOCATION           226 <-- Inside CUPBOARD
  EDIBLE             

END_NOUN 259

NOUN_DESCR 259	{GARLIC}
This is a clove of garlic, it is quite hard and dry.                           
END_NOUN_DESCR 259

NOUN 260
  PANEL
  RUSTY
  THERE IS A RUSTY PANEL HERE
  UNMOVABLE          
  LOCATION           41 <-- STONE ROOM
  CLOSEABLE          
  LOCKABLE           
  LOCKED             
  KEY                236  <-- KEY

END_NOUN 260

NOUN_DESCR 260	{PANEL}
This is an old panel in the side of the wall there is a keyhole                
in one side.                                                                   
END_NOUN_DESCR 260

NOUN 261
  CUBE
  SILVER
  THERE IS A SILVER CUBE HERE.
  SIZE               5
  WEIGHT             5
  LOCATION           260 <-- Inside PANEL
  PUSHABLE           

END_NOUN 261

NOUN_DESCR 261	{CUBE}
This is a small silver cube, it is unlike anything you have ever               
seen before.  in fact this whole area seems a bit out of wack.                 
END_NOUN_DESCR 261

PUSH_DESCR  261	{CUBE}
You push the cube, nothing spectacular happens, except for a dent              
you have put in the cube.                                                      
END_PUSH_DESCR 261

NOUN 262
  HAMMER
  IRON
  THERE IS A IRON HAMMER HERE.
  SIZE               10
  WEIGHT             10
  LOCATION           40 <-- WEST END OF TUNNEL

END_NOUN 262

NOUN_DESCR 262	{HAMMER}
It is a carpenters hammer.                                                     
END_NOUN_DESCR 262

NOUN 263
  SQUARE
  FUNNY
  THERE IS A FUNNY WALL FULL OF LITTLE SQUARES AND BLOCKS.
  UNMOVABLE          
  LOCATION           41 <-- STONE ROOM
  NOUN_SYNONYMS SQUARES BLOCK BLOCKS 
END_NOUN 263

NOUN_DESCR 263	{SQUARE}
This is a funny looking wall, it is made up of little squares and              
blocks and they seem almost to be moving.                                      
END_NOUN_DESCR 263

NOUN 264
  FLASHLIGHT
  USEFUL
  THERE IS A MULTI PURPOSE FLASHLIGHT HERE.
  SIZE               2
  WEIGHT             2
  IS_LIGHT           

END_NOUN 264

NOUN_DESCR 264	{FLASHLIGHT}
This is a standard multi purpose flashlight.                                   
END_NOUN_DESCR 264

NOUN 265
  CAN
  GARBAGE
  THERE IS A GARBAGE CAN HERE.
  UNMOVABLE          
  LOCATION           10 <-- FRONT LAWN
  CLOSEABLE          

END_NOUN 265

NOUN_DESCR 265	{CAN}
This is a garbage can, Did you take out the trash to day?                      
END_NOUN_DESCR 265

NOUN 266
  BOTTLE
  STICKY
  THIS IS A BOTTLE OF MOTOR OIL
  SIZE               2
  WEIGHT             2
  LOCATION           265 <-- Inside CAN
  CLOSEABLE          

END_NOUN 266

NOUN_DESCR 266	{BOTTLE}
This is a bottle that contains a small amount of oil.                          
END_NOUN_DESCR 266

NOUN 267
  OIL
  OLD
  THERE IS OLD OIL HERE.
  LOCATION           266 <-- Inside BOTTLE

END_NOUN 267

NOUN_DESCR 267	{OIL}
This is some old oil,  it still may be useful.  Hint, hint.                    
END_NOUN_DESCR 267

NOUN 268
  BLANKET
  WOOL
  A HEAVY WOOL BLANKET IS HERE.
  SIZE               15
  WEIGHT             15
  LOCATION           5 <-- BEDROOM

END_NOUN 268

NOUN_DESCR 268	{BLANKET}
This is your wool blanket that Lori gave you, she said that it                 
came from her mother.  On closer inspection of the wool you see                
little nibs.  Maybe you should find a razor and clean it.                      
END_NOUN_DESCR 268

NOUN 269
  LAMP
  OLD
  THIS IS A OLD LAMP.
  SIZE               5
  WEIGHT             5
  IS_LIGHT           

END_NOUN 269

NOUN_DESCR 269	{LAMP}
This is an old lamp, it might be useful for something.                         
END_NOUN_DESCR 269

NOUN 270
  TREE
  OAK
  THIS IS AN OAK TREE
  UNMOVABLE          
  LOCATION           46 <-- FRONT YARD

END_NOUN 270

NOUN_DESCR 270	{TREE}
This is a large oak tree, in the centre of the yard.  It extends               
well over the roof of the house.                                               
END_NOUN_DESCR 270

NOUN 271
  LIMB
  OAK
  A LARGE LIMB IS ATTACHED TO THE TREE.
  UNMOVABLE          
  LOCATION           49 <-- TREE

END_NOUN 271

NOUN_DESCR 271	{LIMB}
a large limb if projecting out of the side of the tree on a angle              
to the roof of the house.  It may be possible for you to walk out              
there if you are very, very careful.                                           
END_NOUN_DESCR 271

NOUN 272
  MONEY
  TUNEY
  THIS IS A TWO DOLLAR COIN
  LOCATION           42 <-- SECRET ROOM
  NOUN_SYNONYMS COIN 
END_NOUN 272

NOUN_DESCR 272	{MONEY}
This is a two dollar coin, it has a picture of a loon on one side              
and a picture of a person on the other side.  You feel quite bad               
about not knowing who the person is on the coin.                               
END_NOUN_DESCR 272

NOUN 273
  FOOD
  PET
  THIS IS A CAN OF MEOW MIX.
  SIZE               2
  WEIGHT             2
  READABLE           
  CLOSEABLE          
  NOUN_SYNONYMS MEOW MIX 
END_NOUN 273

NOUN_DESCR 273	{FOOD}
This is a can of meow mix.                                                     
END_NOUN_DESCR 273

TEXT 273	{FOOD}
The can says, 100 percent chicken, liver and beef.  High in                    
protein                                                                        
END_TEXT 273

NOUN 274
  LIST
  PRICE
  THERE IS A PRICE LIST ON THE COUNTER.
  UNMOVABLE          
  LOCATION           45 <-- STORE
  READABLE           

END_NOUN 274

NOUN_DESCR 274	{LIST}
This is a price list for this weeks specials.  There are many                  
specials written up.                                                           
END_NOUN_DESCR 274

TEXT 274	{LIST}
Gold Fish --- 3.99 Each.                                                       
Kitty Litter --- 5.99 a Bag                                                    
Wood Chips --- 4.99 a Sack.                                                    
Pet Food --- 1.99 a Tin                                                        
Pet Toys --- 6.99 Each.                                                        
Pet Dishes 2.99 Each.                                                          
                                                                               
The listing of pet food catches your attention.                                
END_TEXT 274

NOUN 275
  CLERK
  GIRL
  THE CLERK IS STANDING BEHIND THE COUNTER.
  UNMOVABLE          

END_NOUN 275

NOUN_DESCR 275	{CLERK}
The clerk is a beautiful young woman in her mid twenty's  She is               
about five foot four with wavy blond hair, red, red lips and the               
bluest eyes.                                                                   
END_NOUN_DESCR 275

NOUN 276
  THUG
  BIG
  A THUG LEAPS OUT FROM BEHIND A CORNER.
  UNMOVABLE          

END_NOUN 276

NOUN_DESCR 276	{THUG}
A Maniac leaps at you from behind a corner and tackles you to                  
the ground.  You watch your life flash before your eyes, as the                
thug ends your life.  You should know better then to walk into                 
dark alleys.                                                                   
END_NOUN_DESCR 276

NOUN 277
  KEY
  BRASS
  THIS IS A BRASS KEY

END_NOUN 277

NOUN_DESCR 277	{KEY}
This is a large brass key, it looks like it belongs to a                       
deadbolt.                                                                      
END_NOUN_DESCR 277

NOUN 278
  LADDER
  EXTENDABLE
  AN EXTENDABLE LADDER IS LAYING HERE.
  SIZE               30
  WEIGHT             30
  LOCATION           48 <-- SHED

END_NOUN 278

NOUN_DESCR 278	{LADDER}
This is a long extendable ladder that can be used for, well I                  
think you know what a ladder is for.                                           
END_NOUN_DESCR 278

NOUN 279
  WINDOW
  STAINDGLASS
  A LARGE STAINDGLASS WINDOW IS HERE
  UNMOVABLE          
  LOCATION           53 <-- BALCONY

END_NOUN 279

NOUN_DESCR 279	{WINDOW}
This is a large staindglass window it may be possible for you to               
open it and gain access to the interior of the mansion.                        
END_NOUN_DESCR 279

NOUN 280
  HATCH
  CEILING
  THERE IS A HATCH IN THE CEILING HERE.
  UNMOVABLE          
  LOCATION           56 <-- MIDDLE OF HALL

END_NOUN 280

NOUN_DESCR 280	{HATCH}
This is a hatch in the ceiling, It mite be possible for you to                 
pull it down and gain access to the attic.                                     
END_NOUN_DESCR 280

NOUN 281
  WHEEL
  SPINNING
  AN OLD FACTION SPINNING WHEEL IS HERE.
  UNMOVABLE          
  LOCATION           58 <-- SEWING ROOM

END_NOUN 281

NOUN_DESCR 281	{WHEEL}
This is a old and rather worn spinning wheel.  How ever it still               
looks like it would work.                                                      
END_NOUN_DESCR 281

NOUN 282
  PIANO
  GRAND
  THERE IS A LARGE GRAND PIANO HERE.
  UNMOVABLE          
  LOCATION           58 <-- SEWING ROOM

END_NOUN 282

NOUN_DESCR 282	{PIANO}
An antique grand piano occupies the southwest corner of the room.              
END_NOUN_DESCR 282

NOUN 283
  FIREPLACE
  FIELDSTONE
  A FIREPLACE FILLS THE SOUTH END OF THIS ROOM
  UNMOVABLE          
  LOCATION           59 <-- PARLOUR

END_NOUN 283

NOUN_DESCR 283	{FIREPLACE}
This is a fireplace made out of well smoothed fieldstones, it                  
looks quite old and you notice that one of the stones is loos.                 
END_NOUN_DESCR 283

NOUN 284
  BED
  KING
  A LARGE KING SIZE BED IS HERE.
  UNMOVABLE          
  LOCATION           63 <-- MASTER BEDROOM

END_NOUN 284

NOUN_DESCR 284	{BED}
This is the largest bed you have ever seen.                                    
END_NOUN_DESCR 284

NOUN 285
  MIRROR
  GILDED
  A MIRROR IS HERE.
  UNMOVABLE          
  LOCATION           64 <-- MASTER BATHROOM

END_NOUN 285

NOUN_DESCR 285	{MIRROR}
This is a mirror that may be as old as this mansion.                           
END_NOUN_DESCR 285

NOUN 286
  BOX
  FLUSH
  THE FLUSH BOX ON THE TOILET IS RUNNING.
  UNMOVABLE          
  LOCATION           64 <-- MASTER BATHROOM
  CLOSEABLE          

END_NOUN 286

NOUN_DESCR 286	{BOX}
For some strange reason the flush box is running.                              
END_NOUN_DESCR 286

NOUN 287
  VANITY
  MARBLE
  A LARGE VANITY IS HERE.
  UNMOVABLE          
  LOCATION           64 <-- MASTER BATHROOM
  CLOSEABLE          

END_NOUN 287

NOUN_DESCR 287	{VANITY}
This is a large marble vanity.  It looks very expensive.                       
END_NOUN_DESCR 287

NOUN 288
  BRUSH
  SILVER
  A SILVER HAIR BRUSH IS LAYING HERE.
  LOCATION           64 <-- MASTER BATHROOM

END_NOUN 288

NOUN_DESCR 288	{BRUSH}
This is a silver hair brush, strangely enough it looks like it                 
has been used not to long ago.                                                 
END_NOUN_DESCR 288

NOUN 289
  PICTURE
  OLD
  THERE IS A PICTURE OF A BRIDE AND GROOM HERE.
  UNMOVABLE          
  LOCATION           65 <-- POWDER ROOM

END_NOUN 289

NOUN_DESCR 289	{PICTURE}
On closer examination of the picture, you see that it is a young               
bride in her wedding dress, with her husband, who is much older                
then her.  You get a rather uneasy feeling looking at the man                  
because he appears to be much older then the woman be side him.                
Engraved on the bottom of the portrait is "Olivia and Pear Smith               
1935."                                                                         
END_NOUN_DESCR 289

NOUN 290
  TABLE
  OAK
  A WELL CARVED TABLE IS HERE.
  UNMOVABLE          
  LOCATION           65 <-- POWDER ROOM

END_NOUN 290

NOUN_DESCR 290	{TABLE}
This is a sturdy table filled with all kinds of things.                        
Scratched into the top of the table is a message that reads "No                
man shell leave here alive."                                                   
END_NOUN_DESCR 290

NOUN 291
  DIARY
  OLD
  A DIARY IS ON THE TABLE
  SIZE               2
  WEIGHT             2
  LOCATION           65 <-- POWDER ROOM
  READABLE           

END_NOUN 291

NOUN_DESCR 291	{DIARY}
This is The diary of the former owner of this mansion.  Engraved               
on the cover is the name Felicity.                                             
END_NOUN_DESCR 291

TEXT 291	{DIARY}
Dear Diary                                                                     
I have been hearing many strange noises of late.  I have decided               
that I can no longer stay for fear of my life.  You would do best              
to stay away from here.  There have been many strange appearances              
of a man in a tux who has threaten my life.  I had no other                    
choice                                                                         
but to flee for my life.  The entry is neater dated or signed.                 
You close the diary, fear                                                      
gripping your heart.                                                           
END_TEXT 291

NOUN 292
  BOOK
  WHITE
  A WHITE BOOK IS LAYING ON THE FLOOR
  SIZE               2
  WEIGHT             2
  LOCATION           57 <-- LIBRARY
  READABLE           

END_NOUN 292

NOUN_DESCR 292	{BOOK}
Wow you have found a book with the compleat solution to this                   
game.  To bad that someone had glued all the pages together.                   
END_NOUN_DESCR 292

TEXT 292	{BOOK}
You tried to read the book, but all the pages have been glued                  
together.                                                                      
END_TEXT 292

NOUN 293
  CHAIN
  GOLD
  THIS IS A GOLD CHAIN.
  SIZE               2
  WEIGHT             2

END_NOUN 293

NOUN_DESCR 293	{CHAIN}
This is a gold chain, in a rope stile.                                         
END_NOUN_DESCR 293

NOUN 294
  WIRE
  PIANO
  THIS IS A PIANO WIRE.
  SIZE               5
  WEIGHT             5

END_NOUN 294

NOUN_DESCR 294	{WIRE}
This is a piano wire, it is very long and flexible.                            
END_NOUN_DESCR 294

NOUN 295
  WOOL
  SHEEPS
  THERE IS A BAG OF SHEEPS WOOL HERE.
  SIZE               5
  WEIGHT             5
  LOCATION           67 <-- ATTIC

END_NOUN 295

NOUN_DESCR 295	{WOOL}
This is a bag of sheeps wool.                                                  
END_NOUN_DESCR 295

NOUN 296
  ROPE
  LONG
  THIS IS A LONG ROPE.
  SIZE               10
  WEIGHT             10

END_NOUN 296

NOUN_DESCR 296	{ROPE}
This is a long rope that you have spun out of the sheeps wool.                 
END_NOUN_DESCR 296

NOUN 297
  BOOKCASE
  WOODEN
  THIS IS A BOOK CASE
  UNMOVABLE          
  LOCATION           57 <-- LIBRARY

END_NOUN 297

NOUN_DESCR 297	{BOOKCASE}
This is a bookcase filled with many books.                                     
END_NOUN_DESCR 297

NOUN 298
  HOOK
  STRONG
  A HOOK IS EMBEDDED IN THE WALL HERE.
  UNMOVABLE          
  LOCATION           69 <-- SOUTH END OF PASSAGE

END_NOUN 298

NOUN_DESCR 298	{HOOK}
It is just an ordinary hook.                                                   
END_NOUN_DESCR 298

NOUN 299
  CHEST
  TREASURE
  A LARGE TREASURE CHEST IS HERE.
  UNMOVABLE          
  LOCATION           70 <-- MANSION VAULT
  CLOSEABLE          
  LOCKABLE           
  LOCKED             
  KEY                277  <-- KEY

END_NOUN 299

NOUN_DESCR 299	{CHEST}
This is a treasure chest here in the vault.  Maybe there is                    
something inside it.  You don't like the size of the lock on this              
thing.                                                                         
END_NOUN_DESCR 299


------------- Start of Creature Definitions -------------
CREATURE 301
  THRONEKING
  FIERCE
  THERE IS AN UGLY THRONE KING MONSTER HERE
  LOCATION           2 <-- Bathroom
  WEAPON             204 <-- { TOILET-PAPER}
  HOSTILE            
  TIME_THRESHOLD     5
  CREATURE_SYNONYMS MONSTER BEAST 
END_CREATURE 301

CREATURE_DESCR 301	{THRONEKING}
The creature creeps out of the toilet.  It is long, brown and                  
ugly as the dickens.  Its brown fangs drip venom as it eyes you.               
It looks like you would make a delicious meal for it!                          
END_CREATURE_DESCR 301

CREATURE 302
  BEDBUG
  HUGE
  THERE IS A HUGE, UGLY BEDBUG HERE!
  LOCATION           5 <-- BEDROOM
  WEAPON             206 <-- { PLUNGER}
  HOSTILE            
  THRESHOLD          5
  TIME_THRESHOLD     10
  CREATURE_SYNONYMS MONSTER BEAST 
END_CREATURE 302

CREATURE_DESCR 302	{BEDBUG}
It looks big, ugly, and very angry and it doesn't have any                     
favourable intentions towards you!  I wonder if this bedbug                    
bites.                                                                         
END_CREATURE_DESCR 302

CREATURE 303
  CAT
  GARFIELD
  YOUR PET CAT IS HERE.
  LOCATION           10 <-- FRONT LAWN
  GROUPMEMBER        
  MAN                
  CREATURE_SYNONYMS PUSY PUSS 
END_CREATURE 303

CREATURE_DESCR 303	{CAT}
This is your pet cat Garfield.  You love your cat, and pet her on              
the head.  Garfield looks at you sternly and asks you for                      
lasagna?".  You look at Garfield like an idiot and wonder where                
this cat got the ability to talk.  Whats next pizza!!                          
END_CREATURE_DESCR 303

CREATURE 304
  DOG
  EVIL
  THERE IS A EVIL SMELLING DOG HERE.
  LOCATION           11 <-- SHACK
  WEAPON             229 <-- { GUN}
  HOSTILE            
  THRESHOLD          2
  TIME_THRESHOLD     5
  POINTS             20
  CREATURE_SYNONYMS MONSTER BEAST 
END_CREATURE 304

CREATURE_DESCR 304	{DOG}
As you glance at the Dog, It bares its teeth and takes a step                  
towards you.  A sickening smell comes from between its lips as                 
the thing pants.  The sight of those huge fangs makes you want to              
turn and run like a baby.  But you will never do that with your                
cat in danger.                                                                 
END_CREATURE_DESCR 304

CREATURE 305
  GHOST
  SCARY
  THERE IS A SCARY GHOST HERE
  LOCATION           12 <-- ATTIC
  HOSTILE            
  THRESHOLD          5
  TIME_THRESHOLD     5
  CREATURE_SYNONYMS MONSTER BEAST 
END_CREATURE 305

CREATURE_DESCR 305	{GHOST}
The ghost wants to scare you to death. literally.                              
END_CREATURE_DESCR 305

CREATURE 306
  BAT
  VAMPIRE
  THERE IS A LARGE VAMPIRE BAT HERE.
  LOCATION           14 <-- CLOSET
  WEAPON             228 <-- { KNIFE}
  HOSTILE            
  THRESHOLD          4
  CREATURE_SYNONYMS MONSTER BEAST 
END_CREATURE 306

CREATURE_DESCR 306	{BAT}
The vampire bat is looking quite hungry.  It knows where to get a              
meal of blood.                                                                 
END_CREATURE_DESCR 306

CREATURE 307
  PURPLEPEOPLEEATER
  PURPLE
  THERE IS A PURPLE PEOPLE EATER
  LOCATION           22 <-- BASEMENT
  WEAPON             242 <-- { SWORD}
  HOSTILE            
  THRESHOLD          5
  TIME_THRESHOLD     5
  CREATURE_SYNONYMS MONSTER BEAST PURPLE PEOPLE EATER 
END_CREATURE 307

CREATURE_DESCR 307	{PURPLEPEOPLEEATER}
You are quite startled to see this thing in your basement.  In                 
fact you almost faint when you see that the color of the ugly                  
looking slobbering thing is purple.  You think to your self I                  
better get rid of this thing fast.                                             
END_CREATURE_DESCR 307

CREATURE 308
  SPIDER
  HARRY
  THERE IS A HAIRY LARGE SPIDER HERE.
  LOCATION           24 <-- WORKSHOP
  WEAPON             243 <-- { LOG}
  HOSTILE            
  THRESHOLD          5
  TIME_THRESHOLD     5
  CREATURE_SYNONYMS MONSTER BEAST 
END_CREATURE 308

CREATURE_DESCR 308	{SPIDER}
This is the largest spider you have ever seen.  It is quite ugly               
and it is looking at you if it wants to have you for lunch.                    
END_CREATURE_DESCR 308

CREATURE 309
  VEGETABLE
  SLIMY
  THERE IS A SLIMY VEGETABLE CREATURE HERE.
  LOCATION           25 <-- CELLAR
  WEAPON             250 <-- { MEATCLEAVER}
  HOSTILE            
  THRESHOLD          5
  TIME_THRESHOLD     5
  CREATURE_SYNONYMS MONSTER BEAST CREATURE 
END_CREATURE 309

CREATURE_DESCR 309	{VEGETABLE}
You are quite angry that this thing would dear invade your cellar              
and eat your vegetables.  Food is always the first thing on your               
mind, and you don't want anyone or any thing taking it.                        
END_CREATURE_DESCR 309

CREATURE 310
  ELECTRICALMONSTER
  SPARKING
  THERE IS A SPARKING ELECTRICAL MONSTER HERE.
  LOCATION           26 <-- REC ROOM
  WEAPON             234 <-- { FUSE}
  HOSTILE            
  THRESHOLD          5
  TIME_THRESHOLD     5
  CREATURE_SYNONYMS ELECTRICAL BEAST MONSTER 
END_CREATURE 310

CREATURE_DESCR 310	{ELECTRICALMONSTER}
This monster Is a result of your clumsy work on the electrical                 
panel of the roof of your shack.  It doesn't like you entering                 
it's territory.  It spits sparks at you and tries to fry you with              
high voltages, you jump out of the way just in                                 
time.                                                                          
END_CREATURE_DESCR 310

CREATURE 311
  BACTERIUM
  TRANSLUCENT
  THERE IS AN UGLY BACTERIUM HERE.
  LOCATION           37 <-- POOL
  WEAPON             255 <-- { AXE}
  HOSTILE            
  THRESHOLD          5
  TIME_THRESHOLD     5
  CREATURE_SYNONYMS MONSTER BEAST 
END_CREATURE 311

CREATURE_DESCR 311	{BACTERIUM}
Of course it is a bad time of year to be swimming, and even more               
so now.  Across the pool swimming on the surface is a large                    
bacterium.  It reminds you of something you saw in your biology                
book in high school.  As you gaze at this creature, it notices                 
you watching it.  It becomes quite mad, and begins swimming                    
towards you, with it sillo-pods waving.  You better get rid of                 
this thing fast.                                                               
END_CREATURE_DESCR 311

CREATURE 312
  WIFE
  LORI
  YOUR DEAR SWEET WIFE LORI IS HERE.
  MAN                
  CREATURE_SYNONYMS HONEY LORI 
END_CREATURE 312

CREATURE_DESCR 312	{WIFE}
Your dear sweet wife Lori, is here.  You deeply love your wife,                
that is why you married her.                                                   
Lori is a woman in her mid twenties,  she has brown hair, blue                 
eyes, and a voice that is sweeter then summer rain.                            
END_CREATURE_DESCR 312

CREATURE 313
  BAT
  BLACK
  THERE IS AN UGLY BLACK BAT HERE.
  CREATURE_SYNONYMS BLACK 
END_CREATURE 313

CREATURE_DESCR 313	{BAT}
This is a small black bat,  it flaps around your head.                         
END_CREATURE_DESCR 313

CREATURE 314
  GHOST
  COWERING
  THERE IS A GHOST COVERED WITH A BLANKET COWERING IN THE CORNER.
  WEAPON             228 <-- { KNIFE}
  HOSTILE            
  CREATURE_SYNONYMS MONSTER BEAST 
END_CREATURE 314

CREATURE_DESCR 314	{GHOST}
The ghost being covered with the blanket, is behind the trunk                  
trying to hide from you.  My, my have the tables been turned.                  
END_CREATURE_DESCR 314

CREATURE 315
  PARROT
  COLOURFUL
  A PARROT LANDS NEAR BY.
  LOCATION           49 <-- TREE
  GROUPMEMBER        

END_CREATURE 315

CREATURE_DESCR 315	{PARROT}
This parrot obviously is a tame bird, it has green wings a blue                
head and yellow tail feathers.                                                 
END_CREATURE_DESCR 315

CREATURE 316
  BAT
  BLACK
  A SMALL VAMPIRE BAT IS FLYING AROUND.
  LOCATION           67 <-- ATTIC
  WEAPON             228 <-- { KNIFE}
  HOSTILE            
  THRESHOLD          5
  TIME_THRESHOLD     5

END_CREATURE 316

CREATURE_DESCR 316	{BAT}
This is a small ugly vampire bat, that looks quite hungary.                    
END_CREATURE_DESCR 316

CREATURE 317
  OLIVIA
  WOMAN
  OLIVIA APPEARS IN THE ROOM.
  CREATURE_SYNONYMS LADY 
END_CREATURE 317

CREATURE_DESCR 317	{OLIVIA}
a beautiful young woman in a long flowing white gown appears in                
the room.  She motions to you as if she is telling you she wants               
something.                                                                     
END_CREATURE_DESCR 317

----------------- Verbs Synonyms ----------------
VERB
DUMMY_VERB1 KISS HUG CARESS   
DUMMY_VERB2 GO CLIMB CROSS   
DUMMY_VERB3 CUT CHOP BREAK CRACK BUST   
DUMMY_VERB4 JUMP LEAP   
DUMMY_VERB5 SEARCH FIND   
DUMMY_VERB6 LOVE   
DUMMY_VERB7 TALK SAY   
DUMMY_VERB8 SMELL   
DUMMY_VERB9 RAPE   
DUMMY_VERB10 DEBUG   
DUMMY_VERB11 BUY   
DUMMY_VERB12 FEED   
DUMMY_VERB13 EXTEND   
DUMMY_VERB14 SPIN   
DUMMY_VERB15 GIVE   
DUMMY_VERB16 TIE   
END_VERB


INTRO 
It is another dreary monday morning,  and you wish you could stay              
in bed all day.  But you know you have a job to attend even                    
though you don't feel like attending today.  Getting out of bed                
you head for the bathroom, to have your morning shower.  But                   
something doesn't seem quite right.  The water is to cold and you              
have pains in your stomach.  As you step out of the shower you                 
wonder what else could go wrong on a Monday morning, the worst                 
day of the week.  Taking a towel you begin to dry yourself,                    
Thinking about the strange dream you had last night, with its                  
weird places, ugly creatures, and strange happenings.  You can                 
vaguely recall struggling with a monster in your dream.  But your              
worst nightmare couldn't come true, could it! ....                             
                                                                               
                          House 2 House                                        
                                                                               
         (c) Copywrite Jason Billard, Keith Billard 1997, 1998                 
                       All Rights Reserved                                     
END_INTRO 

